Wednesday, September 4, 2013

Interview with Greg Ruth - comics, movies, animation and his works



Interview with Greg Ruth over his works since Caliber till now and how he sees movies, comics, animation, the future of comics and his works.



I remember on the 90's when I was younger searching for several titles and comics from Caliber Press.


I do remember being fixed on some that I've thought that were pretty good:


"Harlequin" by Steve Csutoras and Eisner Award nominee, Stefano Gaudiano





"Exit" by Nabiel Kanan













"Through the wood and beneath the Moon"  by Tom Pappalardo & Matt Smith





"Walk through October" by Jeffrey Brown and Matt Smith



"Kingdom of the Wicked" by Ian Edginton and Disraeli (who later worked on Neil Gaiman "The Sandman")










And of course on Saint Germaine, Deadworld among others like on the interview that I've made to Gary Reed on the previous post, but your title "Sudden Gravity" was a gem to me at the time .

Sudden Gravity 1 - by Greg Ruth

Sudden Gravity 2 - by Greg Ruth

Sudden Gravity 3 - by Greg Ruth

Sudden Gravity 4/5 - by Greg Ruth 


1. When did you find Gary and how was the atmosphere then by being published and released by Caliber with all these great Authors? Did you swap ideas for stories with the other Caliber Authors? Which comic book by Caliber did you loved most at that time?



Greg Ruth:  Boy Let me think... I believe I came across them while trawling through books specifically looking at and for a publisher. There weren't nearly as many resources back in those days, far fewer small press outfits to break into as there is today, so I found just checking out books I liked, noting that many of them had consistently the same editors, and then tracked those poor bastards down nagging them with samples. I was already being sort of tutored by Lou Stathis at Vertigo, who was an immense encouragement, and I had done a couple of the Factoid books for Paradox Press, but for Sudden Gravity I had sent out samples and a rough pitch proposal, Gary was the one who had gotten it right away. He was just completely into it and understood what I aimed to do. Caliber was kind of the place to go if you were looking to do stories that weren't the typical cape tales that DC and Marvel were doing- I think a result of that is celebrated by their insanely long list of big career folk that all went through there at one time or another. They were available and ready to roll in many ways, and they loved their genre work especially. Iliked a bunch of what they were putting out at the time, it's funny to think back on it as I now know many of those guys professionally now. I think nearly everyone I liked is still working in comics today- which really says something. It was a place for people passionate about the medium.

2. How did you conceived this story ?(it seems to me that you've inspiration on it by seeing 'The Kingdom' by Lars Von Trier).

The Kingdom by Lars Von Trier

Greg Ruth: The Kingdom hadn't come out here in the US until around the second or third issue. They showed it in movie theaters in NYC all at once, maybe taking five or six hours to do it. No one was ever in those theaters except us, but I was mesmerized by it- and horrified as well. It was like seeing a film version of what I was doing in the comic, and it gutted me. As much as I loved The Kingdom, I couldn't reconcile the book with it as it was and suddenly, in mid stream, had to rejigger much of the narrative. They're entirely different stories, but where I could I felt compelled to cut out similarities- especially the ghost story aspects- Julius int he book was originally a ghost amongst other kids who had been experimented on by Dr. Bonticou, so I had to change that completely. I did read someplace that Von Trier got his inspiration to do The Kingdom from Twin Peaks- specifically the hospital in the town, and I think that explains a great deal as to the similarities. I remember Sudden Gravity getting started in earnest while watching the second season premier and thinking "I want to know more about that hospital"- hospitals always give me to willies- especially at night, and the sterile humanity there was rich soil for telling scary stories. 

Twin Peaks poster 



  Have you done updates on the graphic novel that you released after the single issue stories on the drawings and on the story?



Greg Ruth:  When Dark Horse and I decided to collected the series, my editor and dear friend Shawna Gore agreed it was a good chance to take another swipe at the book editorially. It had been truncated quite a bit down from its original twelve issues and then had taken a second blow via Lars Von Trier and I think was severely messy as a narrative because of that. Plus I had now done a whole other never published book, other comics work and Freaks of the Heartland and was starting up Conan with Kurt Busiek so I felt a bit more schooled in comics and wanted a chance to retrofit Sudden Gravity from that new place of experience.The one rule Shawna and I agreed to entirely starting out was not to George Lucas this thing- there could be no new drawing for the book. I could cut and paste it in different shapes, and did that readily- even imported some unpublished work back into the story. Much of the dialogue was rewritten and even some of the plot threads were completely revamped, cut out or enhanced. It was like a class assignment in editing a narrative and I learned a ton from that process. We ended up using the never published sixth issue cover for the Dark Horse edition and after it was all said and done- I felt like I had finally told that story as best as it could have been done so given the circumstances.








3. I know that you did also a book with Steve Niles called 'Freaks in the heartand', was it a different experience for you while working with Steve on another publishing company?It's a story of loneliness and the way people see different individuals (like 'Freaks' by Todd Browning), do you see yourself a bit of a 'freak' on the Comics market?


Freaks on the Heartland GN with Steve Niles

Freaks on the Heartland - 1 - with Steve Niles

Freaks on the Heartland - 2 - with Steve Niles

Freaks on the Heartland - 3 - with Steve Niles

Freaks on the Heartland - 4 - with Steve Niles

Freaks on the Heartland - 5 - with Steve Niles

Freaks on the Heartland - 6 - with Steve Niles


Greg Ruth: Totally different. It's been like that with every publishing house I've worked at- each place has a different culture, different folk, and each book for me at least, has been a different genre. I kind of love that to be honest. The variance keeps things interesting. Working with Steve was completely different than working with Kurt or even for Spencer on the Matrix Comics in those days. They each brought something entirely different to the table and I learned a million tons of wisdom from each of them. I remember when I was in Lou's office at Vertigo once- he'd ask me to do a few pages of something, maybe a Hellblazer story he'd given me, or just pages from Sudden Gravity,  and then I'd go back in and he'd review them and help me make them better. it was like my own personal art school- but Lou once said that I was a total freak int he industry and it would be hard for me as a result. The work and perspective just didn't fit easily into what most folk were doing but it was important to keep going because while it make take a while once I convinced publishers and readers to take a serious look things would flourish... but it would take a long time. And it turns out, as with most everything Lou said, he was totally right.

Matrix comics with a short story by Greg Ruth

A page from Matrix comics




Greg Ruth: I think the loneliness and isolation of the characters in SG, and even in my new book, The Lost Boy, are more a reflection of growing up in Houston. I was kind of a weirdo there- not really into sports at all, which then was almost the entire culture of the place, so I spent a great many hours alone in my room chasing down my imagination. I think that sense of self-isolation informs all my stories and work - it's there in many of the covers and spot illos I have done over the years. Even the music videos now that I think about it. 

The new work by Greg Ruth



4. Doing a comic book is different compared to doing a movie over one art being static and the other in movement, do you think that a certain image creates more impact on a comic book rather than on a movie over this?



Greg RuthOh absolutely. There are panels I can recall from books I read twenty years ago that come up in my mind as crisp as the day I read them. Scenes like V leaping in silhouette from a rooftop from V for Vendetta, or Sebastian O lighting a cigarette, The Doom Patrol falling into a DaDaist painting, Doctor Manhattan yelling at the tv studio in Watchmen... I can even recall the exact page and panel sequence from the Dave McKean's Cages where I decided I didn't just love comics, but wanted to do them for a living. Thanks to Allen Spiegel and Dave, I now have that original page up in my studio and I look at it everyday as a reminder of that moment. With comics the reader is on control of time in a way they aren't in movies, or even prose. You can affix yourself upon a single image and pause and soak it in, in a completely different and unique way in comics, and pick up the pace again when you're ready to go without a hitch. Will Eisner always said that comics happens in the space between the panels- and he's totally right (Will was right about just about everything too!). Comics is something that happens in your head, and the page and the art and words are really triggers for that moment. But with comics you lead the reader more because you have the opportunity to shape that narrative with images. You work in partnership with a reader as a comics writer/artist in a way that is very special and specific to the medium. it's probably the medium's greatest strength and also the hardest to accomplish well.

V for Vendetta by Alan Moore and David Lloyd

Doom Patrol by Grant Morrison and Richard Case

Sebastian O by Grant Morrison and Steve Yeowell

A panel from Dave Mckean "Cages"


5. With almost all the work today being digital, how do see you this? Do you think that texture's needed nowadays on Comics? 


Greg RuthWell I don't worry about that too much- the digital stuff is getting overdone a bit, but that's what happens with any new toy in a medium. It gets overused via the excitement of it and then settles  back into its own arena where it belongs. I  much prefer to see hand drawn material and that still overwhelms the medium as a staple. The work being done on tablets is not my thing at all. I got a wacom a few years ago and gave it a try to help me better do Conan, and I just hated it. It's not my thing, and that's fine. I use the computer a great deal to make my books, but I don't draw on it- I just need to feel the tactile experience of ink and paper, and I think it makes for better work because it allows for accidents to happen. You can't have accidents in a digital sphere- not really, and so that kind of organic handle is important. We're not digital creatures so I think we relate better to likewise work. Books are of a certain size because of how they fit ergonomically in the hand. We live in a physical world and we need to touch things, smell things and not just see them. So I think there's nothing to fear or loathe in digital stuff- it leaves me a bit cold sometimes, but it's just another tool for telling stories and I think that just contributes to the overall ethos. It's ultimately additive and if it brings in more people to the medium, then I think that's great. A great example of the two sides working well is Jeff Smith's Bone books from Scholastic- his hand drawn art and the absolutely stunning digital color just sing together in perfect pitch. Whereas I find the exact opposite to be true of The work in The Dark Knight Returns. Like any tool you just need to recognize where it's strengths and weaknesses are and use it appropriately. Some people use it as a crutch or get dazzled by what i can do so easily and forget that in the end, you still need to know how to draw and paint in order to use that tool properly. The best digital artists comes from organic, practical training. 


Dark Knight strikes again by Frank Miller


Bone by Jeff Smith



6. Which are your main tools while creating comic books? And does the stories that you provide are stuck for a long time on your brain?



Greg Ruth: For me it's sumi ink, paper the scanner and photoshop for assembling and editing the drawings. I use water color and other paints and textures as layers in my color comics, and in some of my black and white work too, but overall I like to mostly just use the computer as a glorified paste up machine. Provides a level of freedom and editorial power unmatched anywhere else. My rule for the computer is if you can't do it in a darkroom, you probably shouldn't do it on a computer.
 
As to the second question- Oh my yes. I can recall in detail just about every panel of every comics story I have ever drawn or written and drawn. It's why I can't really ever read my own books- not even Sudden Gravity after all these many years- it's just impossible to experience them as a reader would having made them myself. They never go away, not ever.




Sudden Gravity page



 
7. You draw lots of Universal monsters by comission, what do you think of that period of the movies with Boris Karloff, Lon Chaney, Bela Lugosi among others?

Dracula with Bela Lugosi


The bride of Frankenstein with Boris Karloff



The Wolfman with Lon Chaney




Greg RuthOh I love them of course. LOVE them. When I was a kid in the wayback times growing up in the 1970's and '80's, before the internet and even cable tv, Sunday afternoon Mystery Theater, or the Creature Double Feature were like my church. Those and the old Westerns too. But Godzilla, Frankenstein, Dracula and the Mummy... these were the gods of my personal Olympus, so getting to do portraits of them all for Comicon this year was a spectacularly fun exercise in honoring those old movies. 



Frankenstein by Greg Ruth


Bride of Frankenstein by Greg Ruth


Wolfman by Greg Ruth


Nosferatu by Greg Ruth








8. Do you like the works by Hayao Miyazaki over being less digital than the common animation nowadays or do you think that perhaps it's something that's stuck on our mind over his movies that we saw when we were kids?



Greg Ruth: Of course I adore Myazaki- absolutely. Maybe because he comes from comics too, or just for his insane imagination... But Chuck Jones blows me away and especially so some of the older Disney stuff. 101 Dalmations in particular, or the Sorcerer's Apprentice for the scratchy pencil lines and free form movement of the characters. I could watch those films with the sound off. Even Akira and that combination of digital art with hand drawn cell animation is great stuff too. But I also adore animation like Bob's Burgers or even the Star Wars: Clone Wars show... maybe the latter for the kind of Thunderbirds are Go approach. Maybe all of it due to some form of nostalgia... I really love the work at the end credits for most Pixar films- that kind of mod-1960's style flat animation. They did some great stuff in many of the side projects for Kung Fu Panda that also work remarkably well. But the touchstone overall has got to be the old Fleischer stuff- the SUperman cartoons, Popeye, Betty Boop... they are just so fundamentally weird and wondrous

Akira Movie
Chuck Jones - Grinch


Miyazaki - Princess Mononoke


Walt Disney - Sorcerer's aprentice


Thunderbirds are go


Fleischer - Superman


Miyazaki - Nausicaa - Comic book


9. Was the process of making Lost Boy similar to Sudden Gravity?



I think in some ways it was- It was my first return to a 9-panel grid approach since Sudden Gravity, so there's that. But it's similarities more reside in how the characters grew themselves and how the narrative expanded and the world-building was done. Genre similarities aside, I felt like I was more a conduit for the story than its master, and the characters after a short time started dictating tome what they wanted to say and do rather than the other way around. For me that was both the most fun and the most difficult part because it means you get to fall into your story like Dorothy  tumbling into Oz, but as a storyteller, you can't do that entirely and you have to be the Wizard too in order to keep the narrative mechanically functioning and the pace moving along. It can be all to easily to be lured by the siren song of your own creation sometimes- especially when you're world building, but it's important to remember where the sirens lead you, and steer clear of listening to it too much. I think a big difference can be found in that with The Lost Boy I had a strong editorial team mercilessly whipping me along the road, whereas I was more or less on my own with Sudden Gravity. I think The Lost Boy Is a far more successful story as a result of having that oversight. Knowing David and Adam, my editors on that book tethering em to shore let me swim out further and test boundaries in a way I couldn't have otherwise. Fence can sometimes make us freer.

Lost boy art by Greg Ruth



10. Who are the comic book artists that you admire most? 



Well Jim Woodring first. To be able to do what he does with little or no dialogue is amazing. Tony Millionaire's Sock Monkey comics are some of the best ever... so is Ernie Bushmiller's Nancy and Sluggo comics. It was Kent Williams, Dave McKean and Jon Muth who got me wanting to do comics into he first place- J's sumi drawings continue to be a perpetual influence. But Jack Davis, Harvey Kurtzman, Frank Quitely, John Ridgeway, Mattotti, Goseki Kojima... I could go on for ever with a proper list. There's so much great work out there and so much more being done now

Tony Millionaire


Jon J. Muth


Flex Mentallo by Grant Morrison and Frank Quitely


Jim Woodring




Kent Williams

Mattotti - Murmur

Goseki Kojima - Lone Wolf and cub
 



11. Do you see comics as a vehicle that could help other Arts or are they merely 'comics'?



Well I think both is more likely true. Comics are their own thing to be sure, and its a medium that still has a lot of self exploration to do and still has major benchmarks to reach- I think that's much of what excites me about the medium: the sheer potential it still has to tells tories. I think they can inform tremendously other mediums and vice versa. Carl Dryer's The Passion of Joan of Arc is one of the most important comics narratives on film for example, and I think something like Watchmen as faithful as it was to the book and successful in capturing much of the graphic novel shows the failures and limits in doing that too. Anytime you take a story from one medium to the other you lose something and gain other things. Much of the time what has to be left behind is what makes the story work, so you must for this reason alone, make big changes to how the story is told. I think a lot of film people don't understand comics and as a result when they adapt them into film, fail to do it well. Anytime a film person says comics are like storyboards for a movie, that tells me they don't understand comics on a fundamental level... or the comics they are referring to are poor at being comics. As a writer and creator of a comics narrative like The Lost Boy, I am the director, editor, cinematographer, choreographer and special effects department all rolled into one. In film you never have that kind of control or power- not ever. I can create a giant ten story tall elephant structure in a fast field framed by ancient trees and am never restricted by physical laws or budget the way one is in film. Jim Woodring can create insane otherworldly landscapes and events impossible to achieve on film, and the effect of reading those books is more dreamy and effective than any film could ever achieve. Every medium has it's powers and pitfalls and if you're going to move a story from one to the other, it's wise to be familiar with those aspects in order to make the transition as smooth and as effective as possible, otherwise it suffers from being overly loyal to the source, or becomes unrecognizable to it. 

Watchmen movie scene


Carl Dreyer - Passion of Joan of Arc



 
12. Do you prefer to read and create comics for continuing limited issues or graphic novels?



I dunno... I guess both. It really depends on the story being told. I love The Invisibles or Lone Wolf and Cub for their episodic structures, but The Lost Boy would be terrible told in that way. I think Sudden Gravity works better as an uninterrupted tale too- I think because it's also about being in a place and a mood and that requires a sustained presence to achieve. So I think you have to let the story tell you how it wants to go, or be familiar with the vagaries of episodic storytelling versus long form graphic novel forms and adapt accordingly. I did a series for Vertigo that got killed before we went to press called Edentown, that while can be rejiggered to work as a long form graphic novel, worked best as a series of 22 page arcs. There was just something splendid about how the narrative unfurled itself that way and it harkened back to the old serial stories they'd tell in movie theaters before the feature started. I love seeing a tv series all at once in a marathon form, but I also like having to wait for the next installment. I think this is what made Watchmen work as a comic and fail a s a movie- it's just too much not to have time to pull away and absorb it. The film is kind of a miserable experience and maudlin, whereas the book as dark as it is never falls into that trap I think because the way it's broken up. So ideally I'd like to see both continue going forward, and I think we will. We don't really lose forms of media as we just add to the orchestra and for this I am not at all worried about ebooks or digital media, interactive gaming etc... I think it's all just more ways to experience narratives and that's a plus. We're a storyteller-species and we;ll always need and want to hear each other's stories and that means there will always be a place for us as storytellers to do out thing. How ever we do it
  
Lost Boy - Page




Grant Morrison and Jill Thompson - Invisibles


Lone Wolf and Cub - Page 1


Lone Wolf and Cub - Page 2


The Invisibles - By Grant Morrison - 1


The Invisibles by Grant Morrison - 2

Monday, August 12, 2013

The early days of Caliber Press until today - Interview with Gary Reed

Transfuzion Logo



Gary Reed's one of the best publishers of all time and since I read comics from Caliber from its early days until his new publisher Transfuzion.
  I've decided to ask him for an interview with 14 questions and he kindly acepted .
Many great comic authors appeared through Caliber that are major stars today like:
David Mack, Greg Ruth, Vince Locke, Guy Davis among several others.
 Gary was always a low profile kind of guy and I always loved his position in life; he doesn't take anything for granted and knows really well the comic book medium and busyness.
 Check the interview out and you'll notice what kind of man he's and his vision of the comic book medium and market.


 
 1. How did the idea appear to do a comic publisher such as Caliber with an huge amount of styles on writing and drawings that gathered all the info with influences on other arts? (In here I'm remembering "Sudden Gravity" by Greg Ruth that was a bit inspired on "The Kingdom" by Lars Von Trier and on your own works "Saint Germaine", (that on some ways reminded me of Gogol tetralogy, most particularly of Nevski Avenue among others) "Renfield" with Bram Stoker Dracula Associaton, "Ghost Sonatta" with Strindberg and "Inferno" with Dante's influence and all the other works that appeared by Tome Press illustrated by Gustav Doré among many others).



Sudden Gravitty by Greg Ruth

The Kingdom By Lars Von Trier




 Gary Reed: Caliber started in a rather non-descript way.  It wasn’t an organized strategy but rather a somewhat compulsive response. Guy Davis and Vince Locke had their respective titles of The Realm and Deadworld and were looking for a publisher. They were frequent customers at one of the four comic stores I had at the time and I’m not sure when the decision came but I decided to publish them myself so I formed Caliber. Knowing I had those two titles, which both had a following, I came up with the idea of doing an anthology which would become Caliber Presents.  At the same time, a local film company was finishing up with their low budget movie, Moontrap, that starred Star Trek’s Walter Koening and featured Bruce Campbell in a supporting role. Guy wanted to move on from The Realm so he and I came up with Baker Street. A customer of mine heard about the publishing launch and brought in a series he was working on and this :was Jim O’Barr and The Crow.  So, that was the initial formation of Caliber.  With the process of getting the information about the books to the distributors, it took about six months although the first Caliber issue of Deadworld shipped a few months before anything else did because it was already at the printer from the former publisher.







Once the company got up and running, I was swamped with submissions and I knew I wasn’t just going to publish everything that came across my desk.  The comics market was very exciting at the time as the medium was pushing in a lot of different directions and there seemed to be a much higher appreciation of the literary aspect of what comics could be.  I knew I wasn’t interested in superheroes, especially since most of our books were black and white, although I did do a few.  I was looking for intelligent comics with something to say.  I didn’t strategize a particular genre theme or anything, it basically came down to what I personally liked although there were a few that I wasn’t that enamored with but I felt they were good comics and should be published.  So, that was pretty much my philosophy on which books got picked up…what I liked and what I thought deserved publication…they didn’t always coincide.



2. Did you thought at the time that a company as Caliber was an increasing value on the comics market?  




Gary Reed: I never considered the value aspect of the Caliber line.  I mean we did do collectible aspects but overall, the goal was just to put out good books.  The redeeming aspect of the value of the comics going on to me just meant that there was a demand.  I would go back to print on some books to try and fill that demand.




As for value affecting the content part, sure, I think that by doing good books, you’re adding to the comics market medium with some substantial work. I felt the more books out there that appealed to the widest possible audience could only help the comics market grow and reach people who formerly thought comics were synonymous with superheroes. I think we helped foster that quite a bit as a lot of horror fans picked up Deadworld even though they didn’t buy comics…same with fantasy fans picking up The Realm. Baker Street and The Crow introduced quite a few people to comics.  Later, with Tome Press which was the line of historical and literary material, we had far more sales from outside the comics market than in it.  Ah, if only the Internet had been around then.  At the end of Caliber, the ‘net was just ramping up although I think we were one of the first publishers to have an online store but no one wanted to send credit card information online so they would call toll free to pay for their order placed.


3. Regarding once again "Saint Germaine", did you saw it as a possible replacement for the Sandman Series? (You know that "Saint Germaine" is one of my favourite series ever). As a mere note, I don't know if you knew at the time, but in Portugal we've a Saint Germaine that's a Saint associated with killing demons and protecting houses and his statue can be seen on some of our villages in Portugal.



Gary Reed: No, I never saw Saint Germaine like that. I’ll admit that Sandman was an influence just like Alan Moore’s material was at that time was.  Essentially, it showed me that you could write sophisticated material and it could find an audience.  And by sophistication, I don’t mean to imply better but rather the sense it could be multi-layered and structured in different ways.  I was always interested in history and so by creating a character that was an amalgam of different people throughout history, it allowed me to delve into that.  The supernatural aspect allowed me to do that with the character but a lot of potential readers who were interested in the historical part didn’t want to deal with a supernatural character.  But I loved doing that series and keep planning on doing more.

 4. What do you think of "The Walking Dead" comic books and series? Do you think that they were inspired on your "Deadworld" series? (On my opinion there all lots of things in common.)






Deadworld
Gary Reed: Well, this is becoming an increasingly touchy subject.  I have never read the comics but have caught the TV show.  I’m sorta catching up on it as I don’t have time to watch that much TV so everything is on DVR.  Some of the similarities are a bit striking…the guy cutting off his hand and attaching a blade to it, the leader of a band of people with a wife named Laura and a son named Carl who has to kill the old guy of the group because he got bit…the idea of covering yourself with zombie flesh to walk through the zombies…the religious family that our group ends up with…the female with swords who keeps her pets chained up…a town ruled by a megalomania leader…but the RV vehicle was different as Deadworld had a school bus.  So, yeah, some similarities. My first thought was that I didn’t want to be “that” guy claiming it was a rip-off, or at least derivative, but I really do have to set aside some time and evaluate it. I’ve been contacted by a couple of lawyers who want to pursue it but they seemed more the ambulance chaser type.  I don’t know at this point. But I do get a little pissed off when people see all the Deadworld collections coming from IDW as well as the new mini-series and claim that I’m jumping on the zombie bandwagon. Deadworld was first published some 25 years ago and yes, the schedule has been erratic over the years but there’s still at least 75 issues out there.

 5. Regarding Negative Burn (the best anthology ever), how was it for you to promote and publish some of the best stars of comics today? People like: Gaiman, Moore, David Mack, Bendis, Michael lark, Vince Locke, Brian Bolland, Paul Pope, Michael Gaydos, Phil Hester, Guy Davis among many others. Were you pleased with "Negative Burn"?


Negative Burn - Cover by Paul Pope
Gary Reed: Negative Burn was developed by primarily Joe Pruett along with Jim Pruett and some other guys and when it first launched, it was to replace Caliber Presents which ran, I think, 24 issues. Caliber Presents had featured quite of those names but with Negative Burn, the big difference was that Joe secured a lot of big names who did not make their mark at Caliber. Mack, Bendis, Lark, Locke, Davis, and others pretty much made their names at Caliber and were in the first anthology series, but Joe brought in many others as he was working from a different base. Also, at that time, Caliber had a much more visible presence than the early days so we were more of a known quantity.  So, I think it was a bit easier to attract the big names but again, it was Joe mainly, that actually did the work and getting them and he put the issues together. At Caliber, we released 50 issues of Negative Burn, a remarkable run for an anthology.  It was nominated for a number of awards and deservedly so.

 6. I Remember one story written by you with Lord Byron, Mary Shelley and Percy Shelley near a bonfire trying to write the best horror story ever (and Mary wrote Frankenstein), Do you think that Frankenstein was a bit of an autobiography story by Mary Shelley over being married with a guy (Percy Shelley) that had lots of people inside him?



High Caliber - With Percy Shelley story
Gary Reed: That was “To a Poet Dying Young”, illustrated by Galen Showman who also did Renfield and was the main artist behind Sinergy (the collection was re-titled Sin Eternal) which was an updating of Dante’s Inferno.  The short story you mention appeared first in the High Caliber anthology graphic novel which were all original stories by the Caliber talent crew at the time.  My center of the story was how much creative people give up of themselves sometimes when they embark on their endeavors.  It was based on a real event of Percy Shelly having died and the others were so distraught and when they burned the body, it appeared the heart wouldn’t burn.  The character that we emphasize with is a struggling writer who desperately wants to be part of the group, you have to remember that Byron was the rock star of his age, and just wanted to be one of them.  Mary Shelley lets him know that there’s a price to pay and it isn’t worth it.  As for the Shellys, I don’t think the idea of Frankenstein grew from Percy, but rather from the idea of vitalism.  At that time, it was believed all life had a vital force and it was being debated at that time as understanding how basic chemistry and biological systems were fermenting into different ideas.  In their era, they started questioning any kind of mysterious force and if you examine all the stories that the group wrote, they all dealt with some aspect of Vitalism.  Dr. Polidori, who was also part of the group, may have written the first vampire story which again dealt with a vital force but this one was contained in the blood.

 7. Caliber had amazing series on my opinion "Baker Street" and "The Marquis" By Guy Davis, "Saint Germaine", "Deadworld", "Ghost Sonatta", "Red Diaries", "Renfield" by you, which one do you see as your favourite one and that holds a special place on your heart?

Baker Street with Guy Davis


Saint Germaine with Vince Locke
The Marquis by Guy Davis

Renfield with Galen Showman  

Gary Reed: Obviously, my stuff holds more of a special place but I published some stuff I really liked a lot such as Sudden Gravity, Go-Man, and Fringe.  I think those were my three favorites.  As for my material, Baker Street has a special place as it was my first comic.  Deadworld because of how long its lasted but its only been the last few years that I feel its really what I want to do so I’m loving the new series. Ghost Sonata is one that I think is very under-rated, Red Diaries was one I really enjoyed, but as a complete package, I think Renfield is my favorite. I was thrilled when it was used in a University literature class. However, Saint Germaine is probably the one I enjoyed the most and would love to get back to. I think it is the most “me” in the sense that I’m doing what I really wanted to do. I’m actually launching another series, a murder mystery set in early 1900s and I will be doing something similar that I did with Germaine as I’ll be incorporating a lot of historical elements into it.  But it won’t have the supernatural elements, more of chronicling experiences.

 8. Another short story that I really enjoyed was a short story over the character : Rasputin (and I was amazed on how much you knew over european history with some of your stories). Do you view yourself as an avid world history consumer?  


With various artists - Transfuzion
Gary Reed: Yes, I am an avid fan of history.  There are certain time periods that just fascinate me and Russian history is one of those.  I did the Rasputin story you mentioned, also as a new story in High Caliber, with Michael Lark. One of my favorite movies was The Red Tent about survivors in the arctic and I loved the narrative structure of it so I adopted it for this story.  I also brought in Rasputin in Saint Germaine as well as Helsing.  He’s a great figure.  In my biology classes I teach, I bring him up also when discussing genetics and how the Russian royalty fell because they lacked a simple understanding of genetics.

 9. I also remember a tiny story that appeared on High Caliber "amongst the stars" by Jim Alexander and I still think that it's the best science fiction story told in comics format and I compare it easily to some of the best works of Philip K. Dick


My favourite Philip K. Dick book
Gary Reed: That was one of the leads in the comic  version of High Caliber and that was a short lived flip book and Amongst the Stars was in the first two issues, flipped with Ghost Sonata that ran four issues. Jim has released Amongst the Stars into a single comic and I think both physical and digital copies are available.

 Since Caliber had an wide range of writing themes like : Adventure, History, Biblical stories, Children stories, Science-Fiction, Action, horror and Humour, which theme do you think was your favourite one during Caliber days?

Gary Reed: That’s hard to say, I mean, it all depends on the story.  The theme or genre shouldn’t dictate the story and if it does, well, then that’s the focus.  I’m not too much into genre fiction where the genre defines the story.  I like good stories and they can be set in any genre.  So, guess I can’t really say what themes I like or don’t like…it all depends on the story.

 10. Was it difficult to close Caliber comics for good for you?

Gary Reed: Sure. But it was a case of trying to hang on to something for no particularly good reason. The comics market was suffering and it had changed completely. The excitement of the 80’s where it seemed all things were possible was now mired into collectibles and superheroes. Towards the end, I was looking to do some projects which I really didn’t want to do but they might keep Caliber afloat as we were owed a lot of money by distributors and retailers who never paid us. But I started thinking that just publishing anything to keep the Caliber line going was not something I wanted to do.  It was a disservice to everyone involved.  Just like my writing.  I write what I want to write and I don’t take on writing jobs that I don’t want to do, jut for the sake of writing.   Yeah, I could’ve kept publishing but it wouldn’t have been Caliber, even though the logo was on the masthead.  Of course, if I knew how all the opportunities were to present themselves as far as digital goes, I might have stuck it out longer but you can’t go back.  Besides, I think the hiatus of me out of the comics market for a couple of years did me good.

11. Do you think that you're targetting the same public that loved Caliber with Transfuzion?  


Gary Reed: No, not generally.  Transfuzion primarily was all reprint books, much of it from Caliber. It’s branched off to some new material but Transfuzion doesn’t have the same awareness that Caliber had, but at the same time, Transfuzion has some advantages that Caliber didn’t have and most of the sales are online from sites like Amazon and others.  As for appeal, I think that in recent years, diversity among the comic offerings is fairly broad so there’s less need for a specialty publisher.  Of course, most of the comics market still want their comic format and at Transfuzion, it’s all graphic novels…no comics.



 12. What do you think of the comics market nowadays?


Gary Reed: On one hand, I think the quality and diversity is fantastic right now and there are incredible works available but these are primarily what is labeled as the independents. So, the other hand is that the market still seems mired in the superhero world.  Personally, I have no interest in the spandex lines even though I grew up with them.  The characters may have the same names but they’re not the same characters and with all the rebooting of the lines, whatever happens is irrelevant because in a year or two, it will be a moot point.  I do understand, however, that the characters have to keep changing because the limited audience doesn’t want to read the same thing over and over.  The problem is that no new characters from the two major publishers are replacing the original ones and so they have to reuse the masthead characters over and over.  To me, it would be like trying to keep Harry Potter going and just reinventing the concepts and novels every few years so eventually, it becomes totally unrecognizable yet still has the name of Harry Potter. The majors have to figure out some way to bring in new characters to build around but the audience seems to want only the old ones.  I look at it just as do with the Hardy Boys…as a kid, I read every book at least twice but then I moved on.  Same with the superheroes, I’ve moved on.  I still have a fond memory of them but I don’t want to read some twisted version that only has the name in common.

 13 . Do you see technology as an enemy of comic books with E-books, I-pads and with lots of info everywhere on the web?

Gary Reed: No, just a shift of something that’s going to happen however I feel about it.  I personally don’t like to read on a computer or tablet as much as the physical, but I do because lots of times it is just more convenient.  It’s nice to have a library at your fingers all the time.  The digital isn’t the enemy although I do wonder why some publisher are selling out to it so fast. As a publisher, sure, I deal with it but I’m not sacrificing the physical books as right now, it’s not feasible.  Undoubtedly, it will be in the future but I don’t know how long that will take and then I’ll adjust accordingly.

 14. Do you think that the comic book industry will start to fail as a published format or do you've the impression that perhaps it could happen like on the 90's? (when people took lots of photocopies of books but wanted the "real thing")  

Gary Reed: I think it’s likely there’ll be comics as long as there are books.  The comics market is already a small niche market and will likely be able to stay that way for awhile. The collectible aspect plays a role and of course, the tactile crowd who want a physical book also play their part.  But you have a whole generation coming up that won’t be making a choice between physical and digital, they’ll only know digital.  In their minds, they won’t be picking one over the other, they’ll just go with what they know and that doesn’t bode well for the physical books.  Everything has their day in the sun, as they say, and perhaps the comic format is going to go the way of newspaper strips and pulp novels, just like digital squashed CDs, vinyl, VCRs, film cameras, and the like.  They may still be around but not like they used to be.  Technology is to bring new products and devices and that always means they’re replacing something else.



 





Sequential love story/arts project - Part 134 - International artists

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